The hall has a simple ‘self assembled’ wooden skittle alley. The skittle alley is available for hire. Please note:
- To hire the skittle alley please select ‘Skittle alley for use in main hall’ from the line item group ‘Skittle alley’ in the online booking form.
- The skittle alley is comprised of several wooden sections each of approximately 1 meter x 1.5 meter
- The skittle alley occupies space within the main hall
- The hirer is responsible for:
- Moving the skittle alley ‘sections’, skittles and ball from the storage shed into the main hall
- The sections are heavy so require 2 people to move
- Locating the skittle alley so that it does not obstruct the fire exit(s)
- Assembling the skittle alley
- Returning the elements of the skittle alley to the storage shed
- Moving the skittle alley ‘sections’, skittles and ball from the storage shed into the main hall
- The hall team can optionally set the skittle alley up subject to their availability and an extra charge
- When using the skittle alley:
- Avoid walking up and down the skittle alley.
- Do not stand on the skittle alley or in the buffer zone during play.
- The balls and skittles are heavy, keep an eye on children during play.
- The hirer is responsible for the safe keeping of the skittle alley, skittles and balls.
- Any damage or lost skittles or balls MUST be paid for.
Skittles – Rules of the Game
As the game of skittles varies from region to region these rules are provided as a guideline only.
General Rules
1.1 An impartial referee / scorer should be nominated and a set of rules agreed.
1.2 The game is split into an agreed number of LEGS e.g. 5.
1.3 Each player has one TURN per LEG.
1.4 During each turn the player has 3 THROWS or BALLS to knock down as many skittle pins as possible.
1.5 The players feet must remain behind the throwing line before releasing the ball.
1.6 Skittle balls MUST be bowled under arm and should NOT bounce.
1.7 After each throw any pins felled are removed from the playing area.
1.8 Skittle pins knocked down after ball ricochets off alley side-walls or back-wall do not count. These should be replaced by the referee.
1.9 If after the first or second throw ALL the pins are knocked down then they are ALL replaced for the next throw.
Knocking down all the pins on the first throw is commonly referred to as a “STRIKE” or “FLOPPER”.
Knocking down all the pins on the second throw is commonly referred to as a “SPARE”.
Scoring
2.1 A players score during each LEG is equivalent to the number of pins knocked over.
2.2 Each players score is noted.
2.3 After all LEGS have been completed the OVERALL total score is calculated. This is equal to the sum of all LEG SCORES and represents the total number of pins each player has knocked over during the course of the game.
- The player with the highest score at the end of the game is declared the winner.